I am going to start off this mornings post by linking a tweet that I read yesterday morning. When I first processed this shortly after posting my blog for the day… I had the immediate reaction of “no it didn’t, that game is old”. Please note I am in no way singling out GameSpace here or picking on them, because much like I did in my own inbox they received a press release talking about how the game was coming out of Early Access. I am not even picking on Fantasy Strike to be truthful, because they are only the latest instance of this to catch my ire. The problem is that in my mind this is a game that launched roughly two years ago.
If game sales are based upon the amount of hype that you can generate for your game, doing Early Access means whatever hype you could have generated was spent on that. For me personally a game launches the moment you start taking money for access to it. I also feel like a game doesn’t get a pass for me while it has an alpha, beta or whatever the next industry catch phrase for “unfinished” is attached to it. Once you start accepting money to let players play your game, you have launched.
I think the core problem here is we have two different offshoots for why games claim to be going into Early Access. The first is as a funding vehicle, and if you are a small studio and need an infusion of cash especially if you are self publishing… then you should feel zero shame about using this. It does not give you the rights to make a big deal about it when you “officially” launch other than maybe a pat on the back and a hearty “good job” for not imploding along the way. I think the ideal scenario was that of Starbound that held back a massive update to release to their fans as a sort of last hurrah for leaving the Early Access system and going into official release mode.
The second route seems to be in a scenario when a game wants the fans to feel like they have shaped the end product. While I have vacillated wildly about on this point… I am arriving at the stance that this is a horrible idea. In truth fans should have very little say in the design of the game and really should only be engaged with the final fit and polish… as was traditionally the role of a closed or open beta process. I will always have opinions on the way things should have been done, but the truth is as a fan and a blogger I have no clue at all what I actually want until I get my hands on it and play it.
There have been many times that a game on paper sounds like everything that I ever wanted. Then I start playing and I realize that it was a horrible idea. Also similar there have been many times I wound up playing a game that I never thought I would like and it ended up eating two or three weekends of my time. My ability to decide what I actually like is flawed… and I think it is similarly flawed for every other gamer out there. We fundamentally do not know what it is that makes an experience that we will enjoy. We are really good at determining what it is we do not like, and tend to focus on eradicating those things rather than actually promoting the things that we enjoy. So in the end you wind up with experienced that have been carefully curated by people screaming at the top of their lungs telling the studio what not to do.
The truth is, if I had my druthers… I would not even know a game existed until three to four months before it launches. I know we have an entire industry built upon the constant stream of hype surrounding the game release cycle, but I am not entirely certain this is a good thing. During the EGM era of games magazines you had a month to month cycle of content to fill… now if you don’t get the eyeballs within the first few hours of an announcement you have lost that revenue. This leads to a very short sighted and hyperbolic approach to trying to be as sticky as humanly possible to cash in on that brief blip when people are hungry for more information.
This has lead to a situation where announcements are timed for all of the major conferences and are comprised of about 90% vaporware and good intentions. The tale of the Anthem development cycle is all too familiar with E3 demos being loosely cobbled together and not representative of the final product at all. Hell this has even become its own kind of content, where you take trailers that were first shown and bash the product based on how much it did not live up to those expectations. We are a snake that is eating itself and I fear that eventually this is all going to end up with an Atari style crash if we are not careful.
Last night was one of those nights where I did not get much of anything accomplished. Starting around 8 pm I was ready to sleep… even though we managed to hold out until around 9 before actually doing that. Once I hit the pillow I was completely zonked for the night and didn’t wake up until the wee hours in the morning when my brains auto timer seemed to think I had slept enough. I was able to shrug this off however and go right back to sleep… and given the slightest opportunity as I sit here at the keyboard I feel like I could still successfully doze off again.
I feel like I might be starting to fight whatever crud has been going around through the office. Initially I think we all thought it was just allergies… because even folks who do not traditionally have problems elsewhere end up developing allergies here in Oklahoma. The oppressive heat has not helped either with recent days nearing 100 but with a heat index well 15 to 20 degrees higher than the actual temperature. We are finally starting to get a break from this over the last few days, but it is somewhat sad when you consider 85 degrees to be “cool”.
Last night I put some more levels on the Red Mage and even though I am absolutely convinced I am probably playing the class wrong… I am enjoying myself. It is funny how adding a sword to a finger wiggler instantly makes it more enjoyable for me? I remember back in the day one of my favorite party comps in the original Final Fantasy was Red Mage, Monk, Thief and Warrior. I mean it is not a suggested comp by any means but when I was grinding it allowed me to use as little magic as humanly possible. Magic made me go back to town to rest, and my goal was to stay out as long as humanly possible.
I am wondering if this first Final Fantasy game ultimately set my feelings about Magic users from that point out in future outings. My preference from that point forward has always seemingly been to include as few magic users as humanly possible in my parties. The classic comp would insist on a Black Mage and a White Mage, but I often times took a Red Mage just so I could use proper weapons. In Final Fantasy V I am super partial to the Mystic Knight because it is effectively a Warrior with elemental buffs. Side note… I kinda hope that eventually makes its way into Final Fantasy XIV as an eventual job.
As far as dreams went, I did have a super lucid dream where I apparently was visiting the Blizzard games campus in Anaheim and wound up taking some sort of an assessment. I have no clue why I was taking an assessment, because I thought I was visiting as a blogger. I don’t remember a lot of the questions on the assessment, but for whatever reasons various Devs were talking with me while I was sitting there filling it out. I quickly became aware that all they wanted to talk about were the more modern games like Overwatch, and really the only thing I was interested in talking about was Diablo or World of Warcraft.
There was a time when I felt like I more holistically cared about the output of Blizzard Entertainment, and now they really are just the Diablo and WoW company for me personally. I am passingly interested in a lot of the other things that they create, but they aren’t exactly how I want to spend my time. I feel like I got the whole online multiplayer shooter thing more or less out of my system during the 90s, and once MMORPGs existed I was more or less gone. While I dabbled with MOBAs it was also not really my jam.
I feel like during the 90s there are a whole bunch of games that I played more or less because online play was somewhat of a novelty. We were still enthralled by the fact that the internet existed, and if I could play a game with other people over this new fangled invention I was going to try it. Even then… I was way more into making maps and sharing “PUDs” with my friends than I was ever into actually playing Warcraft II. However I do remember some really happy times surrounding that game.
In college, towards the end of my stay there… the campus opened a state of the art 24/7 computer lab. There were many a night when several of us would go there to hang out on IRC, because there was something special about being both in the same room with someone and being online in a shared environment at the same time. Many times however we would wind up installing Warcraft II on eight computers and engaging in a massive 8 way battle. Why? Well because we could of course and because it was new and exciting.
Now online play is more or less expected… and as a result a lot of my hook for playing some of those other games went away. Anyways… today’s post has ended up being a massive ramble. I blame either getting too much sleep or not enough sleep. Here is hoping that I return tomorrow with something resembling a normal and proper post.
I’ve been piddling around in Final Fantasy XIV for awhile now, but have largely languished without a real purpose. This weekend I guess I got a sense of purpose and managed to push my Machinist up to level 50 with darkest dungeon. I had been piddling around during the podcast in Palace of the Dead for a few weeks now, but largely just wound up running around the top of the wall in Quarymill while we talked. I refer to this activity as Dalaran-ing because anytime I would need to talk to someone in game I would find myself running laps around whichever incarnation of Dalaran was in World of Warcraft at the time. I find I do the same with Final Fantasy XIV hubs, and I greatly miss the running friendly walls that our old Free Company house used to have.
As it stands I have every class that is currently in the game above the level of 50, which in theory should allow me to massively clean my vaults and get rid of anything lower level that isn’t particularly cool looking or at least dyeable. I did dump a ton of stuff into ye olde glamour commode, and was pretty happy to see that we are getting an increase in storage space with the upcoming Shadowbringers update. At this point I have dumped every Axe and Katana that I care about keeping as those two classes are already at the level cap. I need to start working my way backwards through my weapon archives and saving anything that I particularly want to keep. Inventory management is the bane of my existence in most MMORPGs and FFXIV is no exception sadly.
After tooling around on my Machinist I decided to push Bard up to 60… at which point something started to bother me greatly. At the end of everything I have completed I get a warning telling me I am capped on Tomestones of Poetics. This lead me down a path of trying to research ways I can spend said Poetics… which lead me back to the original expense that I had previously used them for… Books. I never finished doing books for my Bravura Animus. In fact right now I could not tell you where I am exactly in that process, but I am working my way through a speed book that involves a FATE that apparently never spawns.
So there it is folks. I am making poor life choices and apparently drawn back into piddling around with my Zodiac weapon. I solo’d my way through several dungeons last night and at current moment find myself just needing to do Amdapor Keep and get a FATE in Coerthas to spawn that seemingly doesn’t want to. I figure at some point I will have to start farming down the FATEs that have popped since I believe every zone has a limited number up at a given time. This is apparently what I am doing with my life now… in this lead up to Shadowbringers. Sadly I have not even begun to go through madness because I still have to do my melding materia step. The good news however is that I probably won’t be able to complain about not having something to spend my Poetics on shortly.
Over the course of this week my blog has largely been devoted to E3 show coverage, or at least that thing that I call coverage where I talk about the things I personally cared about. In the background it has also been a pretty crazy week with a good deal of my time going to trying to catch up all on things E3 instead of actually playing games. This was only complicated by the fact that Tuesday night I went to the rebroadcast of RiffTrax live which is all sorts of wrong name-wise. Then on Wednesday night we met some of my in-laws for an early Father’s Day dinner. Which largely left Monday and last night free… but Monday I more or less spent the night cobbling together the footage needed for the Tuesday post.
Over the weekend I finally reached a point where I was ready to make a run at the Avarice Conquest. For the uninitiated this conquest requires you to hit a 50,000,000 gold streak which means every couple of seconds you need to be looting more gold to keep it active. There are a few ways to do this in game, but the most sure fire method requires copious amounts of farming. Since this takes so much time I absolutely went for the overkill method and gathered up a vault and a half worth of stuff… or in my case 8 rows of 7 caches equally 56 bounty caches.
Now the gotcha here is that a bounty cache retains a memory of what difficulty it was looted on and I started banking the caches when I first became able to farm Torment 13 and quickly worked my way up to 15 and 16… and had not really been paying much attention as to which difficulty I got them on. The key to doing this is to dismiss your companion and dismiss your pet… then stand beside your stash and be ever so careful to not touch anything until you are ready to go. I started by loading every bounty I could fit into my inventory and then reloaded the rest without moving at all. For sake of my own sanity I held down the Shift button while opening the Stash to make sure the game would not accept a movement input from me.
The real challenge however… was doing the cleanup. What you see above is somewhat of a lie, because each one of those items actually represents a stack. At this point I had completed a Solo Greater Rift 80 which I believe took my blood shard capacity up to 1300, and I am pretty sure I made twenty trips between Kadala and the bloodshard pile before I finally farmed those down. I probably crunched over a hundred legendaries and I have no clue at all how much I had in the way of crafting materials. Which is good because I also needed the various Kanai’s Cube related achievements as well. I am essentially in a point with Season 17 where I have knocked out a good chunk of most of the remaining steps, but need to spend some time playing clean up and actually start finishing them. I need two more conquests, and I have not even set my signs on what those are going to be yet.
The other game I have spent a bit of time in lately is Destiny 2 and I am largely working on getting my light level up enough to be able to feel like I have some semblance of choice weapon wise. Right now I am largely just using whatever trash happens to drop with a higher level because I do not have a great stockpile of infusion materials. Now the interesting part of this is that I have picked up some weapons that I have found I actually enjoy and probably never would have played with otherwise… like the submachine gun I am current wielding in my primary slot.
I still find it very hard to get into the Crucible, and whereas I played Gambit constantly it feels like the queues for standard gambit are extremely long. I am however trying to plug away at the various tasks that will give me “powerful gear”. Like I knocked out the planetary quest last night and did a heroic adventure… then plugged away a bit at the crucible related bounties. I will say it is really odd getting to the activity tracker off the map screen because I keep wanting to see it on my inventory. Quite honestly I would prefer if they put that tab in both places, because it takes a lot of retraining to stop looking for those items in my inventory. Still having an awful lot of fun in Destiny 2, but I probably should be playing Final Fantasy XIV and prepping for the impending launch of Shadowbringers.
What have you been playing on regular rotation? Drop me a comment below.