Destiny Nostalgia

Destiny Nostalgia

With my general disappointment I have over Black Armory and the direction the game seems to be going now…  with focusing only on the end game and not actually giving us anything new that we can do the moment a content update drops.  It got me feeling notalgic about Destiny 1 and some of the things I miss that have never quite made it over to Destiny 2.  So I am going to take this morning as an opportunity to rifle through my vault and pull out the things I would love to see over here.  This is mostly just me posting a bunch of pictures of weapons and talking about them, so if that is not your thing then today’s post is likely highly skippable.

Legendary Weapons

Destiny was largely a game about collecting the exotics, but there were a handful of legendary weapons that stood out and that I coveted.  I figured a handful of these definitely needed to be talked about.  There were a lot of them that I liked, but these were the weapons that I absolutely loved.

Destiny Nostalgia

We are going to start things off with the weapon that I bring up so many times…  my perfect roll Haakon’s Hatchet, or at least what I considered to be a perfect roll.  It came from Year 2 Iron Banner and still has one of the overall best looking Iron Banner weapon visual aesthetics.  It had Range Finder, Perfect Balance and Counterbalance so was insanely stable and while relatively short range… it could melt targets especially in the Crucible or Iron Banner.  This also doubled as probably one of my favorite PVE weapons for just dealing a bunch of reliable damage to targets.

Destiny Nostalgia

The Haakon’s Hatchet was eventually replaced with the Genesis Chain which dropped on my first time through Wrath of the Machine when I was super carried hard by my friends in Tequila Mockingbird.  I admit a lot of why I used this weapon was because it looked cool and it had an interesting perk called Focused Firefly…  which was essentially a much bigger version of the normal firefly that caused targets to explode when you to a precision kill.  It also had this super satisfying noise that it made when you triggered one of these explosions…  which I think is the real reason why I kept using it.  It sounded sorta like the ping of kicking brass out of a Mosin Nagant in all of the WW2 era FPS titles with a bunch of reverb at the end.

Destiny Nostalgia

I generally hated the look of all of the Year 3 Iron Banner weapons…  there is just something about having a bunch of bits crudely cobbled together that didn’t do it for me.  This is weird because in general the Fallen weapon aesthetic is very similar…  but somehow works with all of its spiky nonsense.  The main reason why I loved this weapon was its absolutely crazy high impact, and the fact that enhanced battery took the available shots up to 6… and with performance bonus it had a chance of refunding some ammo.  This could just straight up melt any target in front of you, and was a pretty good option to help burn elites.

Destiny Nostalgia

My heavy weapon of choice has usually always been a machine gun because it always feels like you have a lot more versatility due to the larger magazine size… or in the case of most of them drum size.  Once again this gets a strike against it for the horrible asethestic of year 3 Iron Banner weapons, but it has a lot going for it when it comes to stats with Extended Mag, Hand-Laid Stock and Counterblance giving me a fairly high impact and very stable machine gun.  Not much else to say about it… it was very much a utilitarian burn option that wasn’t flashy but got the job done.

Exotic Weapons

While we have ended up with a large number of carry over from Destiny 1 in the Exotics department, there are still a handful that I really enjoyed using that it would be nice to see reborn in one form or another.

Destiny Nostalgia

I have to give an initial shout out to Hawkmoon, which was the very first Exotic that I ever got to drop.  Now rumor has it that we are getting this back at some point in the upcoming seasons… but for the time being an equivalent does not exist in game.  It was a high damage high capacity hand canon made interesting by the fact that two of the bullets would deal extra damage.  Ultimately I replaced this in my line up with the Eyasluna which was essentially the legendary version of Hawkmoon allowing me more leverage in where I chose to use my exotic slot.  It still bears mentioning however for introducing me to how cool exotics could be.

Destiny Nostalgia

Another weapon that was also near and dear to my heart that absolutely no one else liked playing with…  was the Fabian Strategy or the Titan exclusive exotic.  I have always been a very run and gun player and as such was regularly closing the gap on a pack of mobs, which triggered crowd control and the front lines perk that increased weapon stability and rate of fire.  The fact that a portion of the ammo was reloaded into the magazine on kills meant I could storm the castle and maintain a killing screen while taking out minions.  This all fits my general play style and made me love this weapon far more than I should have given how many other people kept telling me it was garbage.  Proof again that weapon choice is absolutely a personal preference thing.

Destiny Nostalgia

Red Death was my go to for whenever I needed to sustain my life in a situation where I knew I would be taking a significant amount of damage.  This made it the ideal weapon for those affixes that would cause your shields not to regenerate normally, or anything where there was a aura effect that would be slowly damaging you over time.  Sure we got Crimson which is effectively a Hand Canon version of this weapon, but it feels lousy to play with in my opinion and as such doesn’t really count for me.  I would love to see the original Red Death back.  Given the storied past of this weapon it feels like the perfect option for a lengthy chain to unlock it.

Destiny Nostalgia

Now for the weapon that inspired this post…  Thunderlord is awesome and does a great job of melting a bunch of minions because of its arc damage proc…  but the best version of that was on the Zhalo Supercell.  Not only was it a really stable auto rifle, but the chain lightning proc made it perfect for clearing waves of mobs.  It also held a special place as one of the few elemental primaries that survived the year one cull, which made it amazing for arc burn weeks.  I would love to see a version of this gun back with a similar proc, especially given how many horde mode encounters we are getting in the game now.

Destiny Nostalgia

While I never got to experience the grandeur of year one Gjallarhorn because I stopped playing shortly after launch…  I fell in love with this weapon during Year 3 and it is impossible to make a nostalgic post without mentioning it.  There was just nothing cooler than watching an entire pack of mobs melt to wolfpack rounds.  During much of Year 3 this was pretty much the dedicated exotic that I used for everything because even if it was not solar burn week… it still was the best option for killing all of the things at once.  Sure one might say that made it too powerful, but it was insanely fun to play with so it deserves on this list.

Destiny Nostalgia

Another weapon that I would love to have back that we will probably never get back… is Invective or the shotgun that regenerates ammunition over time.  Sure this and the Icebreaker the sniper equivalent were a little broken…  but I loved this weapon so much in The Crucible because I didn’t have to care about the meta of trying to camp the special ammo.  It looks amazing as well which as we all know goes a lot way to making a weapon feel good to use.  Party Crasher+1 was the only shotgun I used regularly other than this one, but for most of my iron banner nonsense it was this in the special, Haakon’s in the primary and some machine gun in the heavy slot.

Destiny Nostalgia

Sure we got a version of this with the Curse of Osiris DLC called Machina Dei 4 but it is nowhere near as good as this classic exotic version.  It also looks nowhere near as cool.  I would love to see a version of the original return, because again… this was an epic quest in the original Destiny and would give ample opportunity to make it a seasonal quest to recover the weapon.  Everyone loved the Stranger’s Rifle and this was just an updated version of that, so would love to see it back.

Destiny Nostalgia

These next two are largely situational, but I felt like they were unique enough that I wanted to include them as well.  Touch of Malice was a must have raid weapon for the Taken King expansion, given that there were many burn phases where you were given an invulnerability effect allowing you to effectively pour rounds into the target without reloading with this weapon.  It’s special effect allowed you to drain your own life and convert it into a bullet to keep firing after you have essentially emptied your magazine.  This mean’t that it was super useful in a few clutch situations, but also was a great way to kill yourself if you were not paying much attention.  In either case it was fun for the entire family.

Destiny Nostalgia

Lastly we have Bad Juju that had two situations where it worked amazingly well.  String of Curses did two things… firstly kills caused your ammo to reload and give you a damage buff.  Secondly this effect when procced caused you to gain additional super energy, allowing you to charge your super significantly faster if you could be put in a situation where you had to kill waves of mobs.  This made this the go to weapon in situations where you needed to have your super up regularly, which came in super handy in Prison of Elders and similar activities where you were both fighting a bunch of stuff and also getting additional credit for using your super.  Other than that I was not a huge fan of the weapon, but I liked it because it filled a specific niche in my armory.

What were some of the weapons that you miss from Destiny 1?  I largely excluded the elemental swords because I would have had to have included all three of them… because they were all great in their own way.  Drop me a line in the comments below about your favorite Destiny 1 weapon that we have not seen yet in Destiny 2.

Disappointing Armory

Disappointing Armory

Yesterday the doors of the Black Armory opened…  sorta.  One of the problems with hype cycles is that you can often build something up in your head to be way more than it actually ends up being.  Destiny has this traditional of releasing a DLC and with it comes some new storyline and a bunch of new activities, and at some point they decided to get off that train.  I heard the words that they said… but I guess I didn’t take that to mean what we got?  The Black Armory is effectively what would be termed as a “Minor Patch” in literally any other MMORPG, where you effectively get a new activity to do similar to a Holiday event.  This however is supposed to be the major selling point of the Annual pass, that incidentally came with my super duper deluxe version of Forsaken.  Had I purchased the annual pass separately I probably would think I got ripped off.  I’m just setting the tone of the post ahead of time so if you are having an awful lot of fun with Black Armory and the Volundr Forge then by all means skip the rest of my post.

Disappointing Armory

Effectively the Black Armory DLC adds a new area of the tower that is locked behind a door…  that you apparently need to get a key from Spider to open.  So your first mission is to go over to the Tangled Shore and talk to spider…  or what I call a Forsaken purchase check… meaning it starts in an area that you cannot get to unless you already own the Forsaken expansion.  You take your purchase acknowledgement back to the tower and you will find that there is a door you can now access buried in the bowels of the tower industrial complex…  because apparently no one had a key to the door directly adjacent to Ikora Rey until today.  We get to meet Ada-1 a surly robot that gives us a lecture on Guardian privilege before sending us out into the world to use said privilege to re-ignite the forges that she apparently had stolen from her.

Disappointing Armory

There is some faffing about in the EDZ as we collect some bits with some rather obtuse directions about how to get a weapon core.  To save you all the hassle of trying to figure this out here is an image of what you are looking for, since when you go out there yourself it is likely going to be farmed down…  and you wind up wondering exactly what it is you are hunting for.  To drop the shield you kill the single drone thingy orbiting it and then can loot the weapon core from it.  The other piece will be to kill some Fallen and in truth by the time you get to this location…  you have probably passed enough to complete the quest.  I found my cache in the outskirts near the bridge leading to the area where those first Hawthorne missions occurred. There is supposedly an area in the Gulch that also has caches but I didn’t find any there myself in part because I had no clue what I was looking for.

Disappointing Armory

From there you travel to the Volundr forge to create this weapon that you just gathered the parts for… and it is also a new area tacked onto the map.  This time you head to the Sunken Isles drop zone in the northwest area of the map, and head into the tunnel complex which will eventually lead you to a new area of the map shown in the above image.  You would think this works like the various other public events, in that you can just happen into a group completing it and join in the fun… but you would be wrong.  Bungie gave us match making… that inexplicably we have to travel to the planet and wander around a bit to actually enter.

Disappointing Armory

Interacting with the doodad in the world will dump you into a matchmaking queue, and here is where the frustration begins.  With Black Armory the light cap moved from 600 to 650 which is to be expected, but this first activity you encounter has a suggested light level of 610 which in itself is a bit misleading.  Basically they have thrown us at something that we really can’t successfully pug on day one.  Sure there are folks who are forging their weapons but I would hazzard a guess that it is a really small minority.  Squirrel who is among the most hardcore of my Destiny friends failed out just as surely as I did, in part because the minion class mobs are just bullet sponges and it takes two full reloads of shotgun blasts to take down one of the special glowing mobs that drop items needed for the event.  Essentially you have a minute to ignite the forge by killing glowing bastards that drop the ubiquitous orbs we are constantly transporting… and toss them at  the forge that is conveniently shaped like a four square goal.  Each time you dunk a donut you get back some time on the clock, and to progress to phase two you need to have collected twenty of these mcguffins.

Disappointing Armory

Unfortunately this is where the bullshit starts a bit because while the suggested light of wave one is 610, it increases difficulty… and the final phase includes a boss that has a suggested light level of 630.  So essentially read this event as something that we are not supposed to be caring about until 630 unless you are willing to bleed copious amounts of blood on this cutting edge content.  The problem is… this is our expansion content…  a few quick quests and then an activity that we are not supposed to be doing until we have pushed our light up significantly already.  It feels like if Warmind had ONLY included Escalation Protocol and nothing else…  because that is sorta what happened here.  We got another world event that this time has a match making system, but nothing much else to show for it.  Maybe in their heads they were counting all of the stuff we got at the start of season 5 as being “part of the dlc” but it feels super hollow when we already got to unwrap that gift, and now all we have left under the tree is a squishy package of socks.  Notice how EVERYTHING is disabled on ADA-1 until I complete this first step of igniting the forge.

Disappointing Armory

After completing a handful of Powerful rewards bounties/challenges and getting a few Prime Engrams I have managed to push my light level up to 604 in the first night.  That is still woefully short of being within striking range of making a real attempt at this event.  Conversely I remember rolling up in the Archon’s Forge event and succeeding for a few rounds on the first day it opened.  Right now Black Armory feels horrible and if this was how they were going to supposedly fix the Engagement and Monetization issues that Activision talked about in their conference call…  then I think they are mental.  If this is what a DLC is from this point out…  then the Annual Pass is not worth it in the least.  Sure this will be a lot of fun at some point, but when you add tasty pie into the game you expect to be able to at least have a single slice by the end of the night.  The pie unfortunately is mincemeat, and tastes like sadness and soggy raisins.

Disappointing Armory

So instead of doing the thing that just went into the game… I instead did the thing that I had been neglecting terribly.  I had to do some Vanguard strikes for the poweful reward anyway, so I opted to take along my Ikelos weapon and knock the “do five strikes” step out while  I was chaining them.  From there I went through the process of unlocking 15 memory fragments…  which weirdly enough I happened to have just enough Resonate Stems from grinding random stuff on Mars to be able to craft all 15 keys.  Essentially once you have those it just becomes a scavenger hunt which took a little over an hour to get to all 15 locations.  From there I ran the special quest…  and Xol becomes trivial with the Thunderlord and I finished my night with a shiny new Sleeper Simulant that I immediately infused a 610 rocket launcher into to make it viable for shenanigans.  All in all I still had a good night, but I am sorely disappointing in The Black Armory… and concerned for the state of the game if this is what a DLC means from this point out.  Prior to last night I said that Destiny was in the best place it had been since initial release…  now it feels like this one action took us a massive step or two back.

Thanksgiving Ramble

This morning’s post is going to be fairly rambly…  so just letting my brain go where it takes me.

For anyone who might be curious, as far as we can tell everything went well yesterday.  Mother-in-law made it through the biopsy just fine and while she was a little out of it from the after effects of the anesthesia, but someone hung out with her last night to make sure all was right.  We expect to see her today, but so far everything seems okay. The doctor made a comment that it did not look cancerous, but it will be awhile before we hear anything official back. However I want to thank everyone that reached out to me about it yesterday, I greatly appreciate it.

Thanksgiving Ramble

For those of us in the United States it is Thanksgiving, which in itself is a holiday with a shady past.  However I do like the general concept of taking a day out to spend time with those you care about, share a nice meal, and remember all of those things that you are thankful for.  A few years back I did this thing that I called a Month of Thankfulness, and tacked a paragraph or two onto the tail end of my blog post every morning. I had all intention of rebooting it this year, but as November 1st ticked around…  It just did not happen. Given how busy and frustrating this month has been for me personally… it was probably a good idea.

Firstly I want to say that I am exceedingly blessed or lucky depending upon your point of view.  I am constantly humbled by the fact that I got where I am today because of the help of countless individuals along the way who gave me the time of day and decided to take an interest in me as a human being.  I’m not a very competitive individual, and I think I am proof that you don’t necessarily have to be to get ahead in the world. In fact I think collaboration and helping others is just as valid a means of forward momentum…  as trampling others with your ambition.

That said I also feel like it is my responsibility to help out others as much as I can.  Leading guilds and building communities was always my way of making this happen, and more recently that skill set has been applied to managing a team of fifteen individuals with all of their different needs.  This is one of those moments where I wish gaming were more accepted, but as someone in management… I can tell you that everything you learn as a guild and raid leader is completely applicable to leading individuals in the workplace.  Getting folks to band together to kill an imaginary monster is no less valid than trying to get them to finish a project by the deadline.

I’m very lucky that I have a partner in this journey that while she may not be into all of the things that I am…  still considers them completely valid. She has her things and I support her in them, and she supports me in mine.  I am also very lucky in that we have a comfortable life where we can both be doing our own things at the same time… but also feel like we are spending time together.  That interaction though can easily transition into one of our many jaunts out into the world to go wandering and looking for interesting things. We’ve been together for over two decades at this point, and I cannot fathom existing without my navigator.

I am also extremely thankful to the AggroChat podcast crew and the assorted friends of the podcast we have gathered over the years.  This group has become a family that I care about deeply, and even if we don’t happen to be playing the same game at the same time… is a place that I can easily settle into and that accepts me for my transient ways.  While I have struggled at times with the constraints of recording a weekly podcast, there is no group of people I would rather be doing it with. I love all of my co-hosts so much, and if tomorrow we decided to stop it all…  none of that would change.

I am extremely thankful to the folks who hang around and comment on my blog and who make up the greater blogging community that participate in events like Blaugust.  You are all an inspiration to me each time I venture and and visit your blogs. The fact that I have a community is a good part of the reason why I keep talking. So often when you have a blog it feels like you are shouting into the void, and while I honestly find it easier to write like I am talking to myself… it is nice knowing that there is actually someone out there.  We’ve shared so many events through this blog, and as I have said so many things… it is part confession, part exposition and part therapy. Thanks for being willing to keep reading my nonsense.

I think one of the hallmarks of my generation… is the fact that we have very permeable lines as to what constitutes family.  For my mom, it is very much a case of blood is stronger than anything else, but weirdly I never latched onto that notion. I consider anyone who I care about and who is there for me… to be family.  The news has been making a big deal about “Friendsgiving” this year, but in truth I would never refer to it as such. My friends are just as much my family as the one I was born into.

Maybe it is a side effect of not really having ever seen eye to eye with much of my family, or the fact that as my grandparents passed away… all of those formal holiday structures faded with them.  Today I am going to be spending time with an assemblage of my parents and friends of the family, and it feels no less valid to me personally than we used to have to squeeze twenty people around a dining room table that only got the leaves put it in once a year.  It will be a blend of my family, my wife’s family, and a few people that we wanted to make sure had a gathering to go to. The thing is… I think the most important part of Thanksgiving is the symbolic act of sharing a meal with the ones you love.

I am going to go ahead and wrap this post up because otherwise I will have written another four page epic… that on one actually wants to read.  I hope all of you out there have a very Happy Thanksgiving… and even if you are not in the United States… take some time over the next few days to share a meal with some of the people that are important to you in life.  That is the root of why I care about Thanksgiving, and it is that moment and tradition that I am thankful for among so many other things.

 

Let’s Go Thoughts

Let’s Go Thoughts

Without really intending to… this weekend became largely about Let’s Go Pokemon, the new Pokemon game that released on the Nintendo Switch Friday.  I went with Eevee, because quite honestly it is one of my favorite Pokemon largely for the sheer versatility that is available in the evolved forms.  The starter Eevee however will be permanently locked in its adorable pupa stage, and I am mostly okay with that…  as it keeps me from having to try and figure out which way I want to evolve my Pokemon.  I decided to give my Eevee the super adult name of Wigglebum.

Let’s Go Thoughts

Similarly I decided to give my rival the super adult name of Buttface, because in most of the other Pokemon games that I have played… they turn out to be a dick.  Unfortunately this one is rather awesome, and constantly cheering us on and giving us free stuff.  Now I feel sorta bad when I am in a cutscene with the two of us…  and I see the monaker that I unfairly bestowed upon them.  Blue however is around to play the role of the butthead, but even he seems better behaved than I remember him…  or in my case it was Red that was the Butt since I played Pokemon Blue not Red.

Let’s Go Thoughts

A few days ago my friend Hestiah posted a thread where she commented on a few of the Pokemon Go names that she came up as she caught them.  This made me realize how generally boring I am when it comes to catching Pokemon, in that I never actually give them names.  Maybe it feels better when I send them back to the professor to grind into candy if I didn’t name them in the first place. Ultimately she is the one who inspired all of this serious adulting… and has trickled down to the individual Pokemon as well.  ZappyGirl started her life as ShockyRat, and then I decided to name her based on the whole Zappy Boi  meme…  and thankfully this game lets you rename your charges whenever the hell you want to.

Let’s Go Thoughts

The interesting thing about Let’s Go as a game is that it seems way the hell more sticky for me personally than any other Pokemon game to date.  The truth is I don’t really like Pokemon combat, and it always felt weird to be beating up on random woodland creatures.  In this game it has adopted a Pokemon Go sort of approach where the individual Pokemon appear and you walk over to them to engage in a capture session… where you have all of the same tools as you do in the handheld game.  If you are playing in handheld mode you simply center the screen on the pokemon and throw the ball…  if you are playing docked you have to do some motion controlling nonsense with a dettached joycon in order to capture.  I am super disappointed that I could not play with my Pro Controller and just mimic the same behavior I do in handheld mode…  as such I am largely playing this game undocked which sorta makes me a little sad.

Let’s Go Thoughts

Traditional combat still exists and is reserved for dueling other trainers, which feels a little better than kicking the ass of every random pidgey that happens across your path while roaming between two areas.  Wigglebum however is a soul less killing machine and gives zero fucks about beating up her kin.  She believes in Highlander rules… and there can be only one Eevee.  The interesting thing about random trainer battles is just how insanely lucrative they are, and the fact that apparently you never really need to buy Pokeballs in this game?  Most battles reward anywhere between 3 and 5 Pokeballs… and have just started paying out in Great Balls helping me keep in stock of those as well.  When I am playing in motion control mode I fail an awful lot so I am guessing they are paying out to help stop the frustration of Nintendo and their determination to make me do stupid shit with my hands while playing their games.

Let’s Go Thoughts

The game feels extremely good and while it is mimicking Red and Blue… that doesn’t somehow ruin my experience because I have not played either of those since 1999/2000ish on a Gameboy Emulator?  This is mostly a fresh experience to me and while it seems really familiar… I can largely chock it up to the fact that ALL Pokemon games feel somewhat familiar.  I spent just shy of 9

hours over the weekend playing Pokemon Let’s Go, and while that might not sound like a ton of time… it is for me when it comes to a Pokemon game.  I tend to bounce off of them pretty fast, and this time I just kept playing…  until my switch battery ran out… and then went upstairs to dock it and try playing some more.

Let’s Go Thoughts

I am not terribly far progressed, but at this point I have made it through three Gyms and quite honestly the only one I had any issues with was Misty and the Water type gym.  The only real problem there was Starmie and its inexplicable fire type moves???  I limped through it, but I had to take two runs at getting through her.  Surge and Brock were both easy as hell and largely fell over when I attacked them.  There are a bunch of weird moves that you can teach your starter, and according to Ashgar…  while they have horrible names they are actually really good.  So I might make my way back to that NPC and try a few of them.  So far Doublekick and Tackle have been my money attacks… and everything else seems to largely be expendable.

Let’s Go Thoughts

Ultimately the game is super charming and if you like the concept of Pokemon, but maybe struggled a bit to get into it…  I highly suggest you check this game out.  If you are a Pokemon purist, some of the changes might frustrate you… but then again it is a Pokemon game so admit it… you are probably going to play it anyways.  I’ve linked my Pokemon Go account but have not made it to the area of the game where it allows you to swap stuff back and forth.  Last night Ash and I were going to try trading some stuff, but I ultimately fell asleep…  so I will try and catch up with him tonight and do that thing.  All in all… super fun game and my wife was shocked to see me playing it instead of something with more death, gore and dismemberment.  There is still a time for childlike wonder in the Tales of the Aggronaut.

If you are so inclined… we also talk quite a bit about the game on the podcast this weekend.