Pug tales volume 3

These are a little bit delayed since I had a few other things I wanted to post about. I have been running these vanilla dungeons pretty steadily so far. With the expansion upon us, I’ll have to set this project aside for a bit.

Gnomeregan: This group had a monk tank and a pally that pretended to be a tank. Even though the pally kept pulling everything went fine. Well, except for the fact that I forgot to turn in one step of the quest chain in there, so I didn’t get the quest to kill the last boss. This is possibly my most hated classic dungeon, but I felt like I hadn’t completed it without doing the quest so I went back a second time. I’m glad I did because the second group was super fun. People were chatty, emoting and dancing and having a good time. We even killed one of the extra bosses and people were happy to do it instead of complaining about wasting time. It was definitely the best group I’ve had so far, and I was actually sad when we were finished.

Scarlet Halls: Fast, quiet, no-nonsense group with a warrior tank. There were a few spots where the whole group was taking damage and I didn’t feel like I had enough tools to handle it well, but I did at least handle it. It is very strange to me how different the lengths of some of these vanilla dungeons are now. Blackfathom Deeps seems to go on for days, but the two Scarlet dungeons are over in just a few minutes.

Scarlet Monastery: Paladin tank this time. The group was very “gogogo” but given how short the dungeon is I didn’t really mind. The only time it caused trouble was when I stopped to turn in a quest and everyone ran on without me. Line of sight is still a thing, so one person died. If people pull without looking to see if they have a healer then I can’t be bothered to muster sympathy for them Pug tales volume 3

Pug Tales Volume 2

Wailing Caverns: A relatively uneventful run. The dungeon is a bit long for as low level as it is, but at least it is less of a maze than the original version. I had a warrior tank who was just slightly squishy and liked to keep moving but it was never a problem. I’m starting to have fun looking at the meters and seeing that I’ve done more damage than the DPS.

Pug Tales Volume 2

Blackfathom Deeps: I forgot I had been queuing as both heals and dps. Somehow for this one it put me in as dps. I hadn’t set up my bars or talents yet. Whoops. I got that sorted, and it was a fun run with a decent group. The healer died at one point and I got to save the day. Other than that one slip up there weren’t any issues and we even cleared the extra boss. I wonder how many times I’ll actually get to go shadow…

Stormwind Stockade: Warrior tank who was a little timid on pulls but otherwise fine. They went to Hogger first and I was afraid they would leave without doing the fire elemental boss, but they did actually stay. The fire boss got pulled with a bunch of his trash but it was manageable. Between that quest and a couple more from when I was in queue I dinged 30.

So far in 6 dungeons I’ve only really had one bad experience, and even that wasn’t awful so much as weird. Did I get super lucky? Are WoW players getting soft? Or do I just need to get past the easy introductory dungeons before people start losing their sense of civility?

Player investment

For a game that has been around as long as World of Warcraft, there must be something special that keeps players coming back year after year. But from a design and story perspective, how do you make things new and exciting while keeping the essence of what keeps your players invested in the game? It’s a question I don’t have a great answer to, and I don’t envy the folks at Blizzard for having to find that delicate balance.

Over the years I’ve seen my friends and the greater blogosphere get worked up over changes in gameplay and mechanics, but even mores over changes to the world and the direction of the story. The response I felt to some of the things that happened during the War of the Thorns was a visceral thing at times, and judging from the conversations I’ve seen I’m not alone. Yesterday’s post shattered my record for most comments [thank you, my beautiful readers!], and the discussion was very thoughtful and sometimes emotional. People are trying to help each other navigate their feelings about the game and find a way to keep enjoying it.

My own feelings have definitely evolved over the past couple weeks. I’m in a place where I don’t fully trust the writers with the story, but I do trust that I’ll be able to find fun things to do anyway. My excitement for this expansion is low, probably just a bit better than I felt about WoD, but there are specific things I am looking forward to. As long as Sylvanas and Jaina stay away from becoming raid bosses I’ll eventually make my peace with the rest.

Let’s be honest, the most important part of the expansion is the fact that those extra levels will let me farm WoD and maybe Legion raids for transmog. And if Blizz wanted to give me my very own arcane pirate ghost ship, that wouldn’t hurt either…

The Battle for Lordaeron

Spoilers for this week’s WoW quest and scenario. You’ve been warned.The Battle for LordaeronWell, I enjoyed it in spite of myself. Sylvanas is back to her calculating, strategic self. The battle was suitably epic. And Jaina swoops in on a freaking flying ghost ship. Seriously, this game is trying really really hard to get me to like Jaina. Between her Warbringers cinematic and this, I almost don’t hate her. Almost.

I ran through once on my forsaken priest, and once on my dwarf monk so I could see both sides. You can clearly see how this expansion is definitely sparking some feelings among the playerbase. In both scenarios I had a complete mix of opinions. Sylvanas loyalists (hi, hello, guilty!), honorable horde, alliance in it for vengeance for Teldrassil, alliance players who were unhappy with the story in general, and faction traitors playing tourist to see both perspectives (me again) were all represented. More amazingly, people said their piece but didn’t get rude or rowdy. I actually had a nice time.

As a proud hordie, I liked the fact that even though Undercity was lost, the Alliance couldn’t claim it either. Although I do think it is silly that the undead folks don’t just move back in, blight and all. I am hoping both the forsaken and the night elves get a chance to rebuild sooner than later. I don’t want a repeat of what happened to the Vale in MoP. Both sides deserve a chance to reclaim our homes or build new ones.

Overall I’m not thrilled with this story and the direction the game is heading, but at least it has redeemed itself slightly after the mess they made last week. I am ready to go hang out with the Zandalari and forget about the faction war for a while.