Slow But Steady Mapping

Good Morning Friends! I am still on my Path of Exile nonsense. We got another update as to what events led to the cascade of issues at the start of Lake of Kalandra. I think it largely makes sense, especially as a software developer myself… there is always room for the law of unintended consequences. The truth is that I feel like I am honestly in a better state this expansion than I was the last. I have way more raw currency than I had during the entirety of the last league, and I am slowly starting to catch up on the total unique count. So when the post talks about the average playing not being impacted… I believe it. In fact, it feels like the average player is probably in a better state now than they have been in the past. We got another patch yesterday, but the ArchNemesis changes did not make it into it. What did however was a general rebalancing of some of the harvest changes as well as some buffs to the Lake of Kalandra. I think the truth is that the folks who have been most impacted are the currency farmers, who are looking for the most efficient “chaos per hour” farming rates. They are the loudest voices in the room, but also don’t necessarily represent my play style. I’ve never engaged with the trade mechanics other than the dump gear in our shared guild vault. I mostly like killing things until I get something interesting and then maybe tweaking it a bit with the crafting system. That said at some point I am probably going to have to buy some gear, but seem to have a reasonable amount of currency to do this.
Last night I spent a good deal of time running around and doing maps with my friend Ace. I am trying to purposefully swap things up… yall know them as Grace but over time they have shifted more and more to using Ace so I am going to try and do the mental swap as well. All told we ran a bunch of maps and an expedition that I had laying around. The expedition was really interesting but also stressful because I had to route so many charges around the map. All told other than one map that seemed to have modifiers from hell, we had no issues completing them and got pretty solid rewards. On the bad modifier map, it was yellow and seemed to have some crazy poison dot that would just shred me. Ace managed to save the day and finish the final boss which gave us both credit… even though I was dead with no portals back into the map.
It may not look like much but I feel like we had a very successful night of knocking out maps. All told we both now have all of the Tier 1 maps and all of the Tier 2 maps finished, with a few tier 3… and then I have a random tier 5 over there in the corner thanks to Kirac. One of my long-range goals for this season is to complete my atlas which means I am currently sitting on 18 maps completed out of 115 total. That is a long way to go but still feels like progress. On the achievements front, I have finished collecting a full set of rewards, but only the Tier 1 versions of them. I will need to be able to run level 81 maps to qualify for working on a lot of the later rewards. As I am currently sitting at level 78, I have a ways to go before I get there.
In other random news, I’ve been working on a new section for the blog where I track where I am in the games I regularly play. If you have read this blog for any length of time, you will notice that there are specific games that I tend to haunt over and over. For years I had the regularly playing section in my sidebar, but once I remove a game there was no place to store that information permanently. I am still not sure what I will do with this section once I am finished building it out and where I will integrate it into the existing menu structure, but you can check out a sneak peek of it in progress. There are a few more games that I want to add and I also intend to create a section for tracking my accounts on different platforms. Think of it as a social media link page, but for games. The post Slow But Steady Mapping appeared first on Tales of the Aggronaut.

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