Vampires are Hunting You

Yesterday was the release of Diablo IV Season 2 and as I said I would… I created yet another Barbarian. I patterned this one loosely after my previous seasonal character because I though she looked cool. One of my favorite abilities from beta testing was Upheaval, but by the time the game launched it had been nerfed into oblivion and I was just too damned stubborn to realize that. Now however it has apparently been buffed and tweaked back into a viable state, so I am leveling with that ability and things seem to be going fairly smoothly. Admittedly I am only level 23 after a relatively casual night of play, and the game did not really begin to bog down in previous attempts until the 40s. I am largely following the path blazed by Maxroll and they have a decent enough guide to Upheaval.
The main content feature of the new season is the Blood Harvest. These are essentially the Helltide zones but better in every possible way. In a Helltide you fight to gain embers and then have to turn those embers in to unlock chests that reward gear. If you die at any point you lose half of your embers and the embers themselves disappear after a single Helltide event. Then there is an hour wait for the next Helltide to spawn in which you are twiddling your thumbs looking for something to do. Blood Harvests however are always up and while each one might only last an hour, the progress you gain in Blood Lures… carries over to the next event making it no big deal if you manage to catch the end of one. There are similar chests that show up around the zone and you can summon “Blood Seekers” which are special Elite vampires that drop keys for them. Additionally, there is a whole reputation system with whatever the Vampire Hunters Guild is called that unlocks various reward caches as you level.
The other side of this is that as you kill vampires you will occasionally gain a resource called Potent Blood, which then can be gambled on obtaining either new Vampire Abilities or powering up your existing ones. It costs 25 Potent Blood to spin the wheel and you are given a selection of three abilities to either unlock or devote some experiences to. The abilities get stronger as they gain levels and depending on the configuration of your gear you can have up to five different vampire powers active at the same time. While the Season 1 mechanic was pretty lame, this duo of Blood Harvest and Vampire Powers really does give this a more Path of Exile seasonal mechanic feel. Ultimately you will reach a point where you have capped out everything if you play enough, but it does feel interesting and meaningful to get potent blood that you can then pour into your abilities to keep making them stronger.
Where the seasonal mechanic fails… is that once again we have some required bag bloat. There are three types of seals that need to appear on your gear in order to equip items. Think Magic the Gathering casting costs… each ability requires a certain number of Pacts of a given type. There are items that you can pick up in the world that allow you to add a pact of a specific type to your gear and as a result, you always end up with four of your already very limited bag slots taken up by carrying around stacks of these consumables. The fourth type removes pacts from an item allowing you to start from scratch and make sure you have all of the right ones for your build. The deeper we go into the season, the more infuriating this is going to be because when you find an upgrade… not only do you need to make sure you have the right Legendary Ability imprinted upon it, but that it also has the correct combination of “mana symbols” for you to equip your abilities. While not as bad as “socket pressure” can be in Path of Exile… it still feels equally awful.
One interesting mechanic that I ran into this morning while popping into the game to grab some screenshots is what appears to be an “you’ve pissed the vampires off” mechanic. I was doing an event and during the middle of it I got a message scrolling across my chat box that said something to the effect of “The Vampires are Hunting You” and then I was overwhelmed quickly as several big chonky elite vampires spawned in to “whoop my ass”. I’ve not found much written about this, but it appears like there is some sort of “heat” system in the game where if you are killing too many vampires too successfully, the game is going to raise the stakes. I fought valiantly as long as I could but eventually, it became too much and I died… which seemed to reset the hunt allowing me to come back and finish the event I was already doing.
All in all, it definitely seemed like a step forward. Both the Blood Hunts themselves and the vampire abilities are fun enough to warrant chasing them… and they are doable from level one so they make this season feel immediately focused around the mechanics. From the sidelines however it did not seem to be moving the needle forward much in getting players to come back for the season. At launch I had over 200 friends playing this game and last night we were doing good if a half dozen other folks were logged in. Maybe folks are sitting back and waiting to see what those of us who committed to playing on day one report. I will say that mechanically the new stuff is enjoyable and so far I have not hated the experience of playing a Barbarian. I will have to see if the gameplay bogs down as I pour on more levels, but pending it keeps about the same pace and combat loop I am probably going to be enjoying myself for awhile.
The primary complaints that I have however are all related to performance. The servers did not feel stable… and even this morning there were times where things locked up and it was as though I was waiting for the server to catch up to me. There were numerous times throughout the evening when I crashed out of the client while teleporting or loading into a dungeon, and a few of those required me to open up the program manager and manually kill the client that was still stranded in memory. I’m hoping they will have some rapid patches that address these performance issues. The beginning of the evening was really bad and it lessened a bit as the night went on. However like I said even this morning… there were still moments where the client went unresponsive.
I still had quite a bit of fun though, or at least enough to keep me playing for a bit. Last season I got through the first four challenges and I am going to see if I can get a bit further. If you were waiting in the wings to see how this season went, then I figured you might as well pop in and check it out for yourself. I am sure before long I will have some of the same complaints that I always seem to about this game, but for the moment I am having a better time this season than I did last. The post Vampires are Hunting You appeared first on Tales of the Aggronaut.

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