- First Refresh – 50 primagem
- Second Refresh – 100 primagem
- Third Refresh – 100 primagem
- Fourth Refresh – 150 primagem
- Fifth Refresh – 200 primagem
- Sixth Refresh – 200 primagem
Genshin Honeymoon Over
Genshin Impact has gotten more press than likely any Gacha game to date and with it a whole cottage industry has sprung up of channels devoted the game. I’ve noticed as several Destiny YouTubers have even been bitten by the bug and it is shocking just how wide spread the appeal has been. However I am also starting to watch as folks slam into the wall that begins around Adventure Rank 30 as the breaks get applied to player progress and the huge open world seems to shrink a little bit. During the early days in this game it has boundless enjoyment, but as you gain levels you start being funneled into a tighter and tighter scope of activities that can actually provide progression.
I’ve just dinged AR37 and I feel like it will probably take a week or so for me to finally progress to AR40 and open up the next World Level. I was able to move upwards at level 35, and two levels later I am nowhere near close to having my full team of four characters leveled, their weapons upgraded and their talents purchased. This says nothing to the rest of my squad of characters which are in complete disarray as they got abandoned somewhere around 40 or 50 when the material and gold crunch started. This is a whole that you can buy yourself out of but the amount of money that it would take to restore reasonable forward momentum is not something for the faint of heart.
The challenge is there are three progress bars that essentially need to keep going up for your party of characters as you progress. The first is character level and this is fairly straight forward and mostly involves the acquisition of experience books and the application of gold to train your character with them. The next is the talents on your characters and these require books which come from dungeons that drop 2 or 3 at most at a time as well as a huge resource cost each time you need to ascend to a higher tier. Lastly there is the leveling of your weapon which can be done through the combination of mining resources and gold with a huge outlay of resources when you need to ascend to the next tier of levels much like character progression.
You gain these resources by completing dungeons that have a resin cost associated with them. So for example when I move to the next weapon tier I am going to have to spend 6 purple quality weapon widgets that spawn in dungeons only on a specific day of the week. Right now Domains of Forgery III should in theory be dropping purple items, but the reality is each time I go in I get 3 green resources and 2 blue resources. If I keep acquiring at that rate the essentially crafts up into a single purple resource, which means I am going to need a grand total of 120 resin to ascend a single weapon. 120 resin represents your full rested allotment for a day.
This same pool of resin is used for essentially everything that gives meaning progress in the game. You need it for weapon components, character ascension elemental drops, skill books, as well as it is also a primary source of leveling books, acquiring gear from bosses, and getting additional gold. You get four quests each day and they reward 10 primagem and then an additional 10 for turning all four back in at the adventurers guild. These can of course be saved for wishes giving you a shot at getting more characters and weapons… or you can spend it to buy 60 more resin giving you a few more attempts to farm the resources that you need.
Unfortunately it isn’t a flat 50 primagem per 60 resin and is instead a sliding scale that increases each time you refresh during a day. So you can in theory buy an additional 360 Resin each day on a scale that looks a little something like this: