Fun With Fake Friends

Hanging out with Pizza Maid and her adorable Hatsune Miku Mag
This weekend I learned about a fun system in Phantasy Star Online, in part thanks to my good friend PizzaMaid. However since I have way more friends showing up through Xbox Live than I do friend avatars available I thought I would take a few moments today to talk about this system. First off at a high level Friend Avatars allow you to run around with up to 3 copies of your friends characters, pending they have gone through the process of registering an avatar. These are going to be weaker versions of their own characters, but nonetheless are a bit of a buff when playing through content as they do a non-zero amount of damage, healing and buffing.

Creating your Own Friend Avatar

Friend Avatar Creation Options
This system like so many begins with the Visiphone, aka the kiosk with the purpleish pink ? inside of a rotating oval. By now you should in theory make yourself familiar with this interface as it is also how you access this games version of the auction house, aka the Personal Shop. I’ve pasted together several of the UI screens showing the process of selecting the Friend Avatar option, choosing to Add and Avatar and then the settings that I currently have filled out for mine. From what I understand the personality means nothing really, but the Attributes and Title impact how your avatar will perform in battle. I’ve not found a good NA guide to the settings, but here is one that I attempted to follow for my settings. I chose Hot and Cold which is known in the Japanese region as Tsundere and makes it so that they get better the more times you use them. Ready for War appears to translate to the “Battle Ready” option which means they have their weapons out and ready in advance which seemed useful. Lastly I checked the “Make Me Visible to Non-Friend Players” because whenever someone runs with your Avatar you earn some “FUN” currency as a result. Real quick side note. You are going to have to go through this menu system every so often to update your Friend Avatar, as it will be snapshot at the moment it was created. Pretty much each day I go through and update mine so that as I gain new levels my friends will have access to those levels as well. The Avatar will in theory scale to the level of your friends, but it will be capped by the actual levels that you as a player have earned.

Running with the Avatars of your Friends

Friend Avatar Kiosk
You can access your friends avatars when you are just about to start a mission and are in this pre-loading area. Head over to the terminal that has an Orange “i” icon which gives you access to choose some characters to take along with you. In theory for most expeditions and such you can take three avatars with you. I have found a few missions that limit you to only having one, and others like Urgent Missions won’t let you take any with you.
Friend Avatar Selection Options
Once again I have pasted together several of the interface screens so that you could see the various options. The first menu allows you to choose one of the NPCs that you have gained some affinity for. Right now I only have two showing up which are Afin and Io. The next tab over shows you all of your friends that are available for running content. I have no clue what the “Support” tab does as I have nothing currently listed there, but the last tab labelled “Free” gives you access to the Avatars of random strangers. The avatars you have not run with that day show up as having “Fun Available” beside them, but in truth I ran a bunch of content yesterday and I believe I hit some sort of internal cap until reset.
Now you too can run around with what feels like your own personal army. I tend to largely pick classes that have a decent chance of healing or buffing me, because they seem to be more efficient than classes that attack things. They are by no means a “pet” and will ultimately have a mind of their own, but thankfully the game doesn’t seem to have a version of “in combat” that actually matters or blocks you from doing anything.

The Symbol Art System

Symbol Art System
Another random system that I learned about this weekend through my friend Ashgar is the Symbol Art system. If you are hanging out in the Gate area and someone throws out a message with a picture in it, then you have experienced Symbol Art. Based on my limited understand, there is an in game editor that allows folks to draw images as well as supposedly a windows based tool that you can import images from. What you end up with is a recipe for lewds and offensive content. So before you get any further into this system consider yourself warned. In fact it took me a bit to find some pages that were relatively safe to show you in order to explain the system. You can access your symbol art collection from the Gear Icon and choosing Symbol Art. By default you won’t actually have anything, but the piece that Ash figured out is that the game seems to keep a rolling history of every piece of symbol art that you have seen. I’ve spent a fair amount of time on the Personal Shop and as a result I have seen a TON of symbol art. At the top of the screen there is a drop down that lets you change over and view your history, and then from there you can save any image to your permanent collection.
And there we go, two new systems that I have talked about. The personal avatar system is pretty great and I am enjoying running around with an army of minions. I’ve also figured out where to spend my Memories of Ragol tokens, allowing me to look like a Phantasy Star Online 1 era RACast which pleases me greatly. All in all I am still really enjoying the game, but also still extremely confused about the finer details. I will likely continue to keep posting random observations like this, so hopefully you find them helpful. The post Fun With Fake Friends appeared first on Tales of the Aggronaut.

AggroChat #301 – Sega is Bad at Launchers

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen… also featuring special guest Nephsys
Tonight we welcome our good friend Nephsys along for this ride because she more or less got kidnapped into the podcasting channel.  We start the show with some discussion about being back in Final Fantasy XIV and the current event where they bribe us to do unpopular content.  One of those content types is Rival Wings, and Bel talks about how it is PVP that he actually enjoys.  From there we break into a discussion inspired by a conversation that happened while watching the cutscenes of Praetorium, which is what games would you like to forget so you could experience them fresh again for the very first time?  We talk for a bit about the afterglow of watching your friends get into something that you really liked.  Finally we nestle into the main topic of the week which is the somewhat awkward North American PC launch of Phantasy Star Online 2.

Topics Discussed

  • Mogrocks for Mounts in FFXIV
    • Rival Wings is Fun
  • Forgetting a Game to Play it Fresh again
    • The Afterglow of Friends Experiencing Games
  • Phantasy Star Online 2 NA PC Launch
    • The systems within systems
    • Figuring things out
The post AggroChat #301 – Sega is Bad at Launchers appeared first on Tales of the Aggronaut.

Assorted Things Learned about PSO2

Thanks to a windfall of selling some cosmetic items on the personal shop, I am now rocking a considerably cooler set of robot parts. The personal shop can be accessed through “visiphone” terminals which are the kiosks scattered all over the place with a purpleish ? set in a spinning oval. I have not fully figured out the economy of the game so I don’t have much to talk about here other than the fact that I did in fact figure out how to sell some items on it. I will probably talk more about this at a later date once I feel like I have a better grasp on the nuances of it.
A few days ago my friend Pete aka Nimgimli made a tweet essentially calling Scop and I out to try and write a post on how to actually play this game. I still feel like I don’t have anywhere near the amount of knowledge needed to actually write something like that. However I do intend to talk some more this morning about things I have figured out about the flow of the game. Hopefully these posts will suffice for the time being until I get a better understanding of the larger picture. Phantasy Star Online 2 is a game of systems within systems and they all seem a little on the nonsense side.

Afin is Your Extended Tutorial

As soon as you exit your first mission you are going to be introduced to this chap named Afin, and he is going to introduce you to the concept of Client Orders. These are effectively the closest thing that I have seen in the game to traditional MMO “quests”. The ones that Afin gives you are going to have less than straight forward directions, which seems to be a challenge for all of the client orders I have seen. They tell you what to do, but give you zero indication of where and exactly how to do them. Through much googling I managed to make my way down the list and only have one left which involves queuing up for a specific mission. These quests are in theory designed to give you a run down of the basics of how you set up your characters, use abilities and train skills. I feel like this and pretty much everything else in this game needs a little work when it comes to actually explaining what the hell you are supposed to be doing.

Go to the Cafe

The first general tip that I have is don’t sleep on visiting the cafe. Visiting this area is going to essentially unlock the various crafting and harvesting systems in the game. This was not at all obvious to me, and I initially thought that the cafe was just a social hub where you could go hang out with your friends away from the busy gate area. It makes no sense at all that the crafting stations to build rings and such are in here, but alas this is not a game that entirely makes sense at all times. The client orders in this area are going to revolve around collecting items on planets or crafting specific items. Make sure you visit the rich old guy at the table, because all of his quests reward a significant amount of coin.
Once you have visited the Cafe, you will start seeing nodes appearing on planets that allow you to harvest. Once again like so many things most of these don’t make a ton of sense. For example this is a “mining” node, but you are also going to get random vegetables and such from it. The fishing nodes seem a little more straight forward and you will either get fish of some sort or some other manner of water dwelling creature. Additionally once you unlock harvesting, it appears that the monsters that you encounter can start dropping rare materials that are also used as part of these client orders from the Cafe.

Cofy Matters the Most

The counter highlighted in the above screenshot is Officer Cofy, and from what I can tell she is by far the most important counter in the Gate area. The client orders that she gives you seem to all be related to unlocking various features of the game. For example you get your first Mag Contract through her allowing you to start feeding random items to your very own floating digimon. Also similar you get quests to unlock the number of weapon palettes that you have access to and numerous other things. A lot of these quest are effectively just walking up to her and talking to her once you have reached a certain point in the game. If you see the icon above her head indicating that there are Client Orders available, then I highly suggest taking a moment to talk to her.

Titles Mean Free Stuff

This is Title Keeper Lachesis and she is your friend. It seems like this game is constantly throwing new titles at you for doing the most mundane of activities, and each time it does… you can get free stuff. Essentially this vendor will show you which titles you have unlocked and allow you to claim some sort of item for each of them. These range wildly from rez dolls to exp boosters, but regardless it is worth the time to check it periodically and see what you might have unlocked. I only found out about this through watching some videos, because I don’t believe that tutorial boy ever gives you a clue about this.

Daily Orders

This is Daily Order Officer Fina, and is anyone surprised that a game like this has some sort of a daily quest mechanic? Ultimately Fina officers a series of quests and the three of them that are sorted near the top of the list with a specific icon are considered daily client orders. These usually have a better than average payout and are associated with another mechanic that I will talk about in the next section. I believe these are also the way to earn some hard to get items since the are limited to being done in a specific day. I’ve only actually finished one of these so far, but all of the guides I have read or watched indicate that you should be doing all three every day.

Quest Counters

These are the Quest Counter clerks, Anneliese and Rebecca. They ultimately serve as the gate keepers to the various missions available in the game. of note you can also find a quest clerk in the Cafe as well as a Kiosk that serves the same role in the warp gate area, allowing you to choose a new quest and drop right back down to the planet after missions. These allow you to choose a whole slew of mission types and grant access to the Story of the game that plays out in a sequence of very “on-rails” story missions.
If you select “Main Quests” you get to a screen that shows the “Recommended Quests”, and if I am understanding this correctly these should in theory be linked to the Daily Client Orders. I had a lot of frustration surrounding not really knowing where I should be doing the daily client orders, because I have no clue what any given monster is called in this game yet. However based on what Ash and Tam were telling me, these should in theory take you to the areas where you can fulfill those Daily Client orders.

Skill Choices are Permanent*

This is Class Consultant Bhea, and you are introduced to him initially through Afin’s series of tutorial quests. One thing of note about choosing skills is that this is effectively a permanent choice, and there is no easy system allowing you to reset these choices. It is apparently entirely possible to build a character that will perform just fine in solo play, but will be completely useless in the end game. I have probably been building one of these characters because I have given zero crap about actually researching what a proper build looks like. However all of the guides I have read underline this point in bold, because it will not be easy for you to take back any choices. As far as I am aware there are two options available, buying a second skill tree which will cost you 500 AC which is roughly $5. Resetting a skill tree costs 1000 AC, which is roughly $10. Every so often it is said that Sega gives out free skill resets, like those of us who played on the Xbox prior to the PC launch got one for free. I am going to hold onto this as my ace in the hole for if I get serious about this game and need to redo all of my bad decisions. Similarly punitive is the Mag system, which is apparently very difficult to fix your mistakes and similarly there are very specific Mag builds that are needed for end game content. For the time being however I am ignoring all of these directives and just playing the damned game.

Client Orders Everywhere

This is Hans, he gives some quests that are fairly lucrative and involve killing boss monsters at the end of maps. However that isn’t important, what is important is the fact that there are quest givers scattered throughout the ship and that the game from what I can tell won’t actually lead you to them. I suggest you fan out and at least check the quests available on each of them. They can be found in the Gate, in the Shops area, the Cafe, and even your Alliance Quarters if you have access to an Alliance. I still don’t fully know what half of them actually do, but it is at least good to know that they exist.
I still do not feel like I have a good grasp on the game, but I figure in the meantime I will continue the share the things that I have figured out along the way. This is absolutely not going to be a game for everyone. I was a die hard Phantasy Star Online playing back in the Dreamcast area, and even for me it still feels like a really big ask to sort through this nonsense. I realize that the current zeitgeist is once again landing upon a title, but it is absolutely fine for you to give this one a pass especially if you have a low tolerance for waifu/idol/otaku culture. This is absolutely not going to be a game for everyone, but what is there is enjoyable… but not enough to set aside the other games I am playing to play this one exclusively however. The post Assorted Things Learned about PSO2 appeared first on Tales of the Aggronaut.

Awkward NA PC Launch of PSO2

Strap in folks, because I am certain this mornings post is going to seem more like an airing of grievances than a review. Yesterday was in fact the North American launch of Phantasy Star Online 2 on the PC, a game that we have been waiting nigh on eight years to arrive on our shores. To say there was some pent up demand is a bit of an understatement. I had played the game on Xbox One and it was fine, and as such I had a handful of characters already created and associated with my Xbox Account. My start should have been easier than most but was plagued by several issues that ultimately will define this game launch.

Using the Right Microsoft Account

First off, lets get this out of the way. In order to play Phantasy Star Online 2 you must be using Windows 10 and you can only download it through the Windows Store. This means that you are going to need a Microsoft Account that should in theory be the same account as one that you have used on your Xbox if you have ever owned one. There are many valid options for a Microsoft account including but not limited to Hotmail, Outlook, Skype, Microsoft Store, Xbox Live, Office 365 or any other equivalent Microsoft account that you might have. The challenge that I ran into specifically is that for years I have used my Outlook.com account as the account associated with Windows and my Xbox Account through the Xbox App. Since this game installs through the Windows Store and not the Xbox Game Pass beta app, it kept trying to use my Windows account instead. If you run into this problem you can pretty easily swap your Windows account by first converting your login to a local one, and then associating a different Microsoft account with it when you have finished that process. Going through this process allows you to maintain all of the configuration that was associated with your account, whereas just logging in another windows account without this process would create a brand new profile.

PSO2 Uses WUDO

WUDO is Microsoft Windows Update Delivery Optimization, and it effectively allows you to receive update packets from other computers. You can determine if you want to turn this completely off, allow it only on your network or allow it for the internet at large. Normally speaking I would suggest turning this shit completely off because it is spammy as hell creating a significant amount of “chatter” on Port 7680. However Microsoft Windows Store games appear to use it for distribution, essentially allowing you to be downloading from the store and several peers who already have the completed game at the same time. If you start downloading and it is going extremely slow, you might flip this setting on under Settings > Update & Security > Delivery Optimization.

PSO2 Relies on Xbox Live Friends

This isn’t much of a bullet point, but PSO2 is going to pull in all of your friends from Xbox Live. This is awesome if you already own an Xbox system and have a friends list ready to go. This is awkward if you have never owned an Xbox and are having to build a friends list from scratch. You can invite folks as friends in game but even this process is a little strange. My suggestion would ultimate be to configure the Xbox App on Windows 10 and do your friend invites through that, as the interface seems considerably more rational.

PSO2 Patcher Hates Dxtory

One thing I encountered is that the game finished downloading and when I clicked play, the cursor would spin for a second and then nothing would actually ever launch. I checked Task Manager to make sure there were no hung versions of the launcher. Ultimately I rebooted and the game patcher launched fine. Later on I started up my game capture software of choice Dxtory, and then experienced the same behavior of the patcher not launching. I shut down Dxtory and once again had restored patcher function. I am not sure what other game capture software is impacted by this, but if you run into an issue where the patcher is not launching, you might try shutting down anything that is performing a Direct X Overlay or does any sort of capturing. Once the game launched, I was able to turn back on Dxtory without any issues, so this is going to require additional research.

Late 90s Game Configuration

Every single player went through a sequence yesterday. They logged into the game, balked that it was running at 1280 x 720, and then got frustrated that they could not figure out how to change this in game. Remember those games in the late 90s and early 2000s where you had to launch a separate configuration program to set the resolution? Surprise, that is exactly what you have to do with Phantasy Star Online 2, and this can be accessed through the Environment Settings button on the launcher. This will allow you to configure “Virtual Full Screen Mode” which is effectively Borderless Windowed mode. The oddity that we all noticed is that you can configure the size of your window, but once you toggle on full screen that setting disables. Essentially what you have to do is set your resolution first and then flip it to Fullscreen and it appears to keep that resolution. While you are in here I highly suggest going over to the Graphics tab and also disable the live video playing in game. This was a significant cause of stutter for me last night especially in the Gate as new players were constantly loading in.
The configuration options seem to be limited to 1080p or lower, and GeForce Experience recognizes that PSO2 has been installed but seems to not be able to actually correctly configure it. The configuration file that is important can be located in your Documents folder under a “SEGA\PHANTASYSTARONLINE2_NA” and is called “user.pso2”. The above screenshot shows the section that you need to modify. For example I have configured mine to run at 4k resolution, and it appears to have worked just fine. Your mileage my vary if you need to try a specific custom resolution. It seems as though you might be able to do dynamic sampling as my working theory are the 3D height and width are what the game is rendered at and the other settings are what size the actual screen is.

A Full House

So far Sega/Microsoft seems to be extremely cautious about launching new ships, because prior to the PC launch there were only two ships available on Xbox. For much of the day yesterday Ship 2, the ship that all of my characters and friends are on… was showing as completely full. However during prime time last night all three servers were showing full. It appears that capacity can be scaled in two directions, by adding ships and then by adding blocks to those ships. There was a point last night where I could not leave our Alliance Quarters because there were no available blocks to move into. However we noted that brand new blocks were added to the server which seemed to fix the congestion. This leads me to believe that “full” doesn’t mean full at least not in the way that it does with Final Fantasy XIV. They don’t actually stop players from creating characters on the server, but it denotes the blocks reaching a certain level of congestion. This ultimately bodes well I think for the health of the servers because as they populate they can either grow or shrink the total number of blocks, which now makes sense why they have been so slow to add more ships to the list.

Create Your Player ID

One of the first things you will want to do after selecting your ship, and likely before actually creating any characters is to set your player ID. This option is free the first time you do it and can be found on the Support Menu immediately after ship selection. If you do not do this you are going to show up to other players as PN and then a long string of random digits. This effectively allows you to set a friendly name for your account, and I highly suggest doing this as it will stop some future confusion in the “who the eff is messaging me” department.

Finally You Can Play the Game

I decided to go back to my “Mandroid” appearance since I mostly just look like I am wearing heavy armor. There are certain body parts where having a human head on a CAST body would look real disturbing. All in all once I jumped through the many hoops above, the game launched and performed admirably for the majority of the evening. I am sure I will provide additional posts in the coming weeks as I dive into other features of the game because it absolutely seems like PSO2 is a giant box of confusing systems. The core loop however is enjoyable to me, but it is more of a Destiny 2 type of loop than something along the lines of Final Fantasy XIV. Drop to the planet, kill a bunch of stuff, get a bunch of loot… sift through said loot and feed some items to your Mag, rinse and repeat.
I did manage to play with some of my friends for a bit, but the same issue that I always run into reared its ugly head. A lot of them aren’t really available until 9 pm, and that is generally when I start trying to shut down for the night since I get up at 5 am each morning. We ran through a really fun map that was themed on Ancient China… which was not something at all I expected from this game. In my own personal progression I finished the night at level 22, and have a ton of quests and stuff to do on my own. mostly I am just enjoying running around and shooting things… and not questioning the subsystems too heavily at this point. I loved playing this game back in the Dreamcast days, and while they have added a bunch of layers of complication… the core gameplay loop is still enjoyable to me. The post Awkward NA PC Launch of PSO2 appeared first on Tales of the Aggronaut.