Fallout Good So Far

Hey Folks! Yesterday I just wasn’t feeling a blog post. It happens sometimes. It almost happened today given how damned late I am getting around to writing something. Today you are getting a bit of a smorgasbord post containing a few disconnected things. The Fallout Series on Amazon Prime is now out and available and honestly… after having watched a single episode so far I gotta say I kinda dig it. We’ve had a pretty rocky history when it comes to video game conversions to live-action media. I am looking at you 80s Super Mario movie. I wanted to believe but I kept keeping myself from fully committing to the hype just in case this ended up being a shit show.
All that said though I am only one episode in, but it FEELS like Fallout. Getting the rights to the same soundtrack really helps that, however. It made me realize how much of Fallout… is the music that is playing in the background. It seems to also be nailing the camp aspect of the universe, so I am hoping this continues into the additional episodes. The entire series dropped at once so I plan on binging my way through this over the next few days. I already feel like I like at least three of the characters. Not too terribly certain about the Brotherhood of Steel Scribe yet, but it is going to be hard to make me care about a BoS more than Veronica.
In Path of Exile news I am starting to stray a bit. I’ve been playing Lightning Arrow as a Champion during the last few leagues, and this time around… I got the hankering to play some Toxic Rain. I’ve always done this as a Pathfinder, but I decided to see if I could make it work with Champion to make it a bit more tanky. I am still pretty early in that run, just now sitting at Act III but it is a bit of a side project. I am kinda wondering about trying to use Cherrubim’s Maleficence as a chestpiece given the big bump in chaos damage that it gives. The other option would be to go with a Lightning Coil, but it really depends if I need spell suppression from my chest slot in order to hit the suppression cap. The problem with Lightning Coil is always the fact that I need to figure out how to make up for the -60% Lighting Resistance which is essentially like eating a second Kitava debuff.
I encountered a wild map effect the other day. I took a screenshot but it indicates that a given pack of mobs will always be accompanied by a Map Boss. This led to a pretty wild experience and it was surprising how few duplicates I got, pretty much pulling from a greatest hits collection of all of the available map bosses. My guess is this is using the same tech as the Destructive Play keystone that causes map bosses to be accompanied by 1 to 3 additional map bosses. I did not get any crazy drops, but it did lead to some really interesting gameplay. More than anything I think that is what I have liked so much about Necropolis post buffs… is that you end up in some really interesting situations while mapping.
As of this morning, the mirror printing strategies are dead, and honestly… I am kinda happy about that. I am not a big fan of investing a ton of currency in a single map run, but as scarabs have dropped I have run a few maps with heavy investment in Rogue Exiles and the scarab that causes every Unique mob on the map to drop a unique item. You get some wild explosions of loot… but also tend to get some really unstable systems while they are dropping. In every case so far I have had to turn off items while clearing the map and then go back through and loot everything after the fact. I’ve not really hit any Tier 0 item bonanzas but did pick up a handful of really nice items. While they nerfed it… it still seems like it will be interesting to run the Rogue Exile Allflame combined with the scarab to force them to drop a unique item. It just won’t be a scenario where you get 1000+ unique mobs on a single map.
Resonators and Fossils are still pretty freaking dead as far as prices go. I am guessing this is a side effect of Necropolis being a new and powerful crafting mechanic in a way that we have not seen in any of the leagues that I have played in. Crucible added a “crafting” mechanic but you still needed traditional means of crafting to make the items any good. Necropolis on the other hand is an opportunity to get a completely finished item with all of the bells and whistles of a mirror craft. As such there seems to be significantly less demand for the previous king of crafting… fossils and resonators. I am still making a fair amount of currency but most of it is coming from item sales and less so in the more reliable “bulk” of selling crafting resources. Essences seem strong but I think fewer people are running Essence strategies because various changes made it more difficult to farm them in low tier maps. Anyways! Sorry for not posting anything and sorry for this one being so freaking delayed. I am not necessarily going through a funk right now, but I am feeling a lot of stress which I think is in turn making my desire to ramble at length a bit less than normal. I hope you all are having a great week out there. I am definitely looking forward to the weekend and “donut day”. The post Fallout Good So Far appeared first on Tales of the Aggronaut.

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